Taxi Dash is a causal video game developed as part of a research project on human learning. While playing the game, we collect anonymous game play statistics as part of our research study. We are only interested in using this game to learn more about how humans learn to find their way around new environments.
We have no interest in collecting personal information, nor in providing that information to third parties. As such, we make every effort not to collect personal information that could be used to identify you. If you play Taxi Dash on Kongregate or Facebook (where the game will be available later in 2013), your Kongregate ID/Facebook ID will be associated with your game profile on our server, but only for the purposes of synchronizing your game across multiple devices. This information will not be made public by us, nor will this information be used in any of our research analyses. If you have any questions or concerns about this project, please contact the investigator, Neil Schmitzer-Torbert, at email@example.com.
The information below gives more specific information about our research study.
Purpose of the experiment: This study investigates how people learn to find their way around new environments (such as a virtual town).
What you will do in this experiment: You will play a three-dimensional causal game, in which you drive a cab through a virtual town, dropping off your passengers in various locations in the town.
Time required: Each run of the game (where you drop off as many passengers as you can before being damaged by other cars or traps) can be completed in several minutes (and is unlikely to last more than 10 minutes). You can end a run at any time. You are encouraged to play only for as long as you are interested in the game.
Benefits: You will receive no direct benefits, beyond your enjoyment (hopefully!) of the game. We do hope that this work tells us more about how people learn to navigate new environments. If you are interested, you can contact Neil Schmitzer-Torbert at firstname.lastname@example.org and we will send you a copy of any manuscripts that result from this experiment.
Risks: The experiment involves playing a video game. There are no known risks associated with playing games of these types.
Confidentiality: All data you provide will be strictly confidential. Any personal information you provide will never intentionally be made public nor provided to third parties. Any research reports or public descriptions of this research project will only use this data anonymously, or in aggregate form (describing the average performance in the game, for instance).
Participation and withdrawal: Your participation in this experiment is completely voluntary. Should you decide to withdraw by exiting the game, any responses you have provided up to that point will be retained.
Financial disclosure: The researchers who developed this video game receive profits from the plays, purchases and any in-game purchases made in the game. Those profits are used to support future research, and to pay for video game design. If you are interested in using this game for your own research project, please contact Neil Schmitzer-Torbert to arrange for access to a noncommercial version of the game.
Contact: If you have questions about this experiment, please contact Neil Schmitzer-Torbert, Department of Psychology, Wabash College, Crawfordsville, IN 47933 (email: email@example.com). If you have questions about your rights in this research or for questions, concerns, suggestions, complaints that are not being addressed by the research team, or in case of research-related harm: John Lamborn, chair of the Wabash College Institutional Research Board (www.wabash.edu/irb).