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	<title>Comments for behaviorgames</title>
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	<link>http://behaviorgames.com</link>
	<description>Learning through games</description>
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		<title>Comment on Nook In-app integration for Unity by Branimir_P</title>
		<link>http://behaviorgames.com/iap-nook-unity#comment-4880</link>
		<dc:creator>Branimir_P</dc:creator>
		<pubDate>Fri, 19 Apr 2013 18:32:09 +0000</pubDate>
		<guid isPermaLink="false">http://behaviorgames.com/?p=610#comment-4880</guid>
		<description><![CDATA[Nook In-app integration for Unity http://t.co/kuTjxcX9N3 via @behaviorgames]]></description>
		<content:encoded><![CDATA[<p>Nook In-app integration for Unity <a href="http://t.co/kuTjxcX9N3" rel="nofollow">http://t.co/kuTjxcX9N3</a> via @behaviorgames</p>
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		<title>Comment on Skinner boxes by behaviorgames</title>
		<link>http://behaviorgames.com/skinner-boxes#comment-56</link>
		<dc:creator>behaviorgames</dc:creator>
		<pubDate>Wed, 18 Jan 2012 21:35:06 +0000</pubDate>
		<guid isPermaLink="false">http://behaviorgames.com/?p=90#comment-56</guid>
		<description><![CDATA[Thank you for your comment, and hopefully I haven&#039;t misrepresented your views!  From the article, I was mainly interested in the idea that some games are conceptualized as &quot;Skinner boxes&quot; (or purely behavioral in their understanding of participant motivations).  I much prefer multi-dimensional approaches (like those you have used in your talks) that incorporate cognitive, social, biological (and behavioral =) perspectives.   I assume that designers who would try to focus on simply a behavioral approach may be trying to find a simple answer to a hard problem (i.e. motivation to play games).  It must make life easier (for a designer) to think that we can make effective games while ignoring the real complexities in human behavior.  

It is certainly true that as we look back on the history of modern psychology, behaviorism was put forward in Skinner&#039;s day as the primary theory of how animals, and people, learn.  With the cognitive revolution, it became clear that psychology needed to go beyond a simple analysis of the environment and an animal&#039;s responses (and look at how animal&#039;s process information, make decisions, etc.).  In this work, rats and pigeons are still useful (one of my former mentors has done some excellent work on the &lt;a href = &quot;http://www.sciencedaily.com/releases/2009/02/090212141143.htm&quot; target = &quot;_blank&quot; rel=&quot;nofollow&quot;&gt;cognitive abilities of pigeons and nonhuman primates&lt;/a&gt;).   For my part, I do think that we can&#039;t ignore behaviorism, any more than we can ignore the cognitive, social and biological influences on behavior.]]></description>
		<content:encoded><![CDATA[<p>Thank you for your comment, and hopefully I haven&#8217;t misrepresented your views!  From the article, I was mainly interested in the idea that some games are conceptualized as &#8220;Skinner boxes&#8221; (or purely behavioral in their understanding of participant motivations).  I much prefer multi-dimensional approaches (like those you have used in your talks) that incorporate cognitive, social, biological (and behavioral =) perspectives.   I assume that designers who would try to focus on simply a behavioral approach may be trying to find a simple answer to a hard problem (i.e. motivation to play games).  It must make life easier (for a designer) to think that we can make effective games while ignoring the real complexities in human behavior.  </p>
<p>It is certainly true that as we look back on the history of modern psychology, behaviorism was put forward in Skinner&#8217;s day as the primary theory of how animals, and people, learn.  With the cognitive revolution, it became clear that psychology needed to go beyond a simple analysis of the environment and an animal&#8217;s responses (and look at how animal&#8217;s process information, make decisions, etc.).  In this work, rats and pigeons are still useful (one of my former mentors has done some excellent work on the <a href = "http://www.sciencedaily.com/releases/2009/02/090212141143.htm" target = "_blank" rel="nofollow">cognitive abilities of pigeons and nonhuman primates</a>).   For my part, I do think that we can&#8217;t ignore behaviorism, any more than we can ignore the cognitive, social and biological influences on behavior.</p>
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		<title>Comment on Skinner boxes by Jon Radoff</title>
		<link>http://behaviorgames.com/skinner-boxes#comment-55</link>
		<dc:creator>Jon Radoff</dc:creator>
		<pubDate>Tue, 17 Jan 2012 17:43:11 +0000</pubDate>
		<guid isPermaLink="false">http://behaviorgames.com/?p=90#comment-55</guid>
		<description><![CDATA[Thank you for citing my talk on this subject.  To clarify my position on this, I don&#039;t dispute that operant condition is alive and well--my point was that there was a time that behaviorism was looked upon (by Skinner in particular) as the single defining characteristic of our psychology.  I believe that this behaviorism-centered view of the world has indeed been left behind, and we&#039;ve realized that learning processes are far more complex than operant conditioning alone explains.  I&#039;ll also note that the Skinnerian experiments were never ecologically relevant (participants never interacted in environments that mimic those that they&#039;re likely to experience in real life)--and experiments with birds and rats, which lack the complex human development of the neocortex (and the prefrontal areas in particular) are likely to be of extremely limited value when trying to comprehend how humans learn.]]></description>
		<content:encoded><![CDATA[<p>Thank you for citing my talk on this subject.  To clarify my position on this, I don&#8217;t dispute that operant condition is alive and well&#8211;my point was that there was a time that behaviorism was looked upon (by Skinner in particular) as the single defining characteristic of our psychology.  I believe that this behaviorism-centered view of the world has indeed been left behind, and we&#8217;ve realized that learning processes are far more complex than operant conditioning alone explains.  I&#8217;ll also note that the Skinnerian experiments were never ecologically relevant (participants never interacted in environments that mimic those that they&#8217;re likely to experience in real life)&#8211;and experiments with birds and rats, which lack the complex human development of the neocortex (and the prefrontal areas in particular) are likely to be of extremely limited value when trying to comprehend how humans learn.</p>
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		<title>Comment on Feedback by behaviorgames</title>
		<link>http://behaviorgames.com/games/escape-from-zargnon/feedback#comment-44</link>
		<dc:creator>behaviorgames</dc:creator>
		<pubDate>Thu, 12 Jan 2012 18:36:09 +0000</pubDate>
		<guid isPermaLink="false">http://behaviorgames.com/blog/?page_id=20#comment-44</guid>
		<description><![CDATA[I&#039;m sorry to hear that you are having a problem with the game!  We have never had that problem, and I would suggest powering down your Nook (hold the power button down, until you are given the option to turn off the power).]]></description>
		<content:encoded><![CDATA[<p>I&#8217;m sorry to hear that you are having a problem with the game!  We have never had that problem, and I would suggest powering down your Nook (hold the power button down, until you are given the option to turn off the power).</p>
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		<title>Comment on Feedback by ryn</title>
		<link>http://behaviorgames.com/games/escape-from-zargnon/feedback#comment-43</link>
		<dc:creator>ryn</dc:creator>
		<pubDate>Thu, 12 Jan 2012 07:14:06 +0000</pubDate>
		<guid isPermaLink="false">http://behaviorgames.com/blog/?page_id=20#comment-43</guid>
		<description><![CDATA[i downloaded the game and then i did not want it any more... i tried deleting it but the music kept on playing! even when my nook was turned off! i wan it gone. NOW! and without the background music &gt;:(]]></description>
		<content:encoded><![CDATA[<p>i downloaded the game and then i did not want it any more&#8230; i tried deleting it but the music kept on playing! even when my nook was turned off! i wan it gone. NOW! and without the background music &gt;:(</p>
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		<title>Comment on Feedback by behaviorgames</title>
		<link>http://behaviorgames.com/games/escape-from-zargnon/feedback#comment-20</link>
		<dc:creator>behaviorgames</dc:creator>
		<pubDate>Fri, 23 Dec 2011 13:32:47 +0000</pubDate>
		<guid isPermaLink="false">http://behaviorgames.com/blog/?page_id=20#comment-20</guid>
		<description><![CDATA[Version 1.2 is out now, but Barnes and Noble needs to fix its entry in the store, so that it appears for the Nook Tablet (right now, the game is only listed for the Nook Color).  I received an email yesterday saying that they were working on fixing the issue, and it should be corrected by Friday.]]></description>
		<content:encoded><![CDATA[<p>Version 1.2 is out now, but Barnes and Noble needs to fix its entry in the store, so that it appears for the Nook Tablet (right now, the game is only listed for the Nook Color).  I received an email yesterday saying that they were working on fixing the issue, and it should be corrected by Friday.</p>
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	<item>
		<title>Comment on Feedback by behaviorgames</title>
		<link>http://behaviorgames.com/games/escape-from-zargnon/feedback#comment-11</link>
		<dc:creator>behaviorgames</dc:creator>
		<pubDate>Wed, 14 Dec 2011 03:06:37 +0000</pubDate>
		<guid isPermaLink="false">http://behaviorgames.com/blog/?page_id=20#comment-11</guid>
		<description><![CDATA[Are you using a Nook Color or a Nook Tablet?   And, did it ever open?  On the Tablet, version 1.0.0 and 1.1.0 will show a black screen that says &quot;Powered by Unity,&quot; then close.  It should work on the Nook Tablet once version 1.2.0 comes out (hopefully by the end of the week) it should work on both the Color and Tablet.]]></description>
		<content:encoded><![CDATA[<p>Are you using a Nook Color or a Nook Tablet?   And, did it ever open?  On the Tablet, version 1.0.0 and 1.1.0 will show a black screen that says &#8220;Powered by Unity,&#8221; then close.  It should work on the Nook Tablet once version 1.2.0 comes out (hopefully by the end of the week) it should work on both the Color and Tablet.</p>
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		<title>Comment on Feedback by jacqueline</title>
		<link>http://behaviorgames.com/games/escape-from-zargnon/feedback#comment-10</link>
		<dc:creator>jacqueline</dc:creator>
		<pubDate>Wed, 14 Dec 2011 02:13:53 +0000</pubDate>
		<guid isPermaLink="false">http://behaviorgames.com/blog/?page_id=20#comment-10</guid>
		<description><![CDATA[I bought this game but cannot use it. It will not open on my nook. What can we do?]]></description>
		<content:encoded><![CDATA[<p>I bought this game but cannot use it. It will not open on my nook. What can we do?</p>
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		<title>Comment on Feedback by behaviorgames</title>
		<link>http://behaviorgames.com/games/escape-from-zargnon/feedback#comment-9</link>
		<dc:creator>behaviorgames</dc:creator>
		<pubDate>Thu, 08 Dec 2011 00:31:19 +0000</pubDate>
		<guid isPermaLink="false">http://behaviorgames.com/blog/?page_id=20#comment-9</guid>
		<description><![CDATA[Thank you for letting us know: we only realized today that EfZ was being sold on the Tablet, and we&#039;ve asked Barnes and Noble to change the listing so that it is not advertised for the Tablet.  

We have fixed the problem, and will be submitting an update to Barnes and Noble this week (on Friday).  Once it is approved, it should appear in the app store next week, barring any setbacks.

Please check back here for updates, and we&#039;re very sorry for the inconvenience!]]></description>
		<content:encoded><![CDATA[<p>Thank you for letting us know: we only realized today that EfZ was being sold on the Tablet, and we&#8217;ve asked Barnes and Noble to change the listing so that it is not advertised for the Tablet.  </p>
<p>We have fixed the problem, and will be submitting an update to Barnes and Noble this week (on Friday).  Once it is approved, it should appear in the app store next week, barring any setbacks.</p>
<p>Please check back here for updates, and we&#8217;re very sorry for the inconvenience!</p>
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		<title>Comment on Feedback by evelyn herold</title>
		<link>http://behaviorgames.com/games/escape-from-zargnon/feedback#comment-8</link>
		<dc:creator>evelyn herold</dc:creator>
		<pubDate>Wed, 07 Dec 2011 23:31:03 +0000</pubDate>
		<guid isPermaLink="false">http://behaviorgames.com/blog/?page_id=20#comment-8</guid>
		<description><![CDATA[Escape from .....doesnt open on nook tablet]]></description>
		<content:encoded><![CDATA[<p>Escape from &#8230;..doesnt open on nook tablet</p>
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