Here at behaviorgames.com, we use video games in our research on how people learn new behaviors. Since 2006, behaviorgames has hosted video games created by Neil Schmitzer-Torbert, of Wabash College. Most of our games are designed to study basic types of learning, often using virtual navigation tasks (to study how people find their way through new environments). Starting in 2011, we began to develop research games for casual game players (with the intent to make our research games more entertaining to play). Our first causal, mobile game, Escape from Zargnon, was released on Android and the Web in 2011.
In 2014, we are continuing work on our game, Taxi Dash, for Android, iOS and the web. Taxi Dash is a casual game where players learn their way around virtual cities, delivering their passengers while avoiding traffic and dangerous obstacles. The game is intended to study how people learn their way around new environments.
Below is a trailer from our recent game, Colonize, which was released in late 2012.